About Us
Our Motto:
Always Game

As part of Activision Blizzard, we run every part of the players' online experience, from logging in to climbing the leaderboards.

  • Identity Management
    Recognizing a player everywhere they log in.

  • Matchmaking
    Putting all the right players together in one session, a few thousand times a second.

  • Microtransactions
    Buying that bigger gun for the next raid, or a new hat because… new hat!

  • Statistics
    Ranking the winners, among friends or the best in the world.

  • Data
    Gathering, cleaning and crunching every bit of information to make the next player experience better.

  • Content and Storage
    Delivering DLC and title updates or saving loadouts and highlight reels, all to keep things fresh for the players.

Our Locations

Vancouver

Our East Van location is convenient to Olympic Village and the Main Street-Science World SkyTrain stop. Our spacious offices, spread across two floors, look out across the mountains.

Dublin

Located in Dublin’s vibrant city centre, we're close to shopping, cinemas and vibrant pubs. Recently renovated, our top floor office enjoys panoramic views of the city's historic skyline.

Shanghai

We're based in one of Shanghai's central city districts with convenient access to line 1 metro. Our newly refurbished office is co-located with other parts of Activision to support our China game titles.

California

Santa Monica’s modern Pen Factory, near the Bergamot Station metro stop, is home to both our brand new offices and Activision HQ. We also have locations in Sherman Oaks and Los Angeles.

Departments

Products
The Products department creates the foundation for Activision games online features. We provide deep expertise in game-specific services such as matchmaking, in-game economy, managing user-generated content, and player identity.

Platform & Infrastructure
The Platform and Infrastructure department designs and operates our public cloud and global hosting presence. We also develop responsive in-house frameworks and libraries to build, deploy and monitor our services.

Titles
The Titles department works side by side with game studios like Treyarch to develop innovative online features, launch new titles smoothly each year, and provide support throughout the life of a game.

Data
The Data department processes and warehouses every piece of our game data. That data informs the business intelligence behind how Activision tunes game mechanics and designs new features.

Experience Optimization
The Experience Optimization department focuses on the player experience both inside and outside the game. From personalized messages to presenting match analysis through companion apps, we build the world around the player.

Studio Operations
The non-engineering departments work both within Demonware and across Activision to serve studios efficiently. From documenting our tech to planning annual budgets to hosting events, we’re the grease in the gears.

Leadership Team

  • John Kirk

    Studio Head

    John was an original Demonware engineer: he wrote our first lines of code and also irresponsibly cabled our first office. Today collaborating with Activision studios takes most of his time.

  • Jon Lee

    VP, Technology Strategy

    Jon began as a software developer then transitioned into product management / business operations in financial services and video games. After a decade, he’s excited to able to legitimately claim he’s “working” when he's grinding away on Zombies.

  • Art Santos

    Executive Producer

    Art was actually a part of the original Demonware team. After a decade in StartupLand, he’s now back building new relationships and leading future strategy.

  • Andrew Mitchell

    Senior Director of Engineering, Platform

    Andrew spent 20 years leading teams developing telecoms and IoT systems for customers all over the world. He finally has a job his kids think is cool.

  • Jason Wei

    VP, Engineering

    Jason joined the Title Support team back in the days of Guitar Hero and Tony Hawk. In the decade since, he’s helped Demonware and the Call of Duty franchise grow together.

  • Brendan Dillon

    Director, Studio Operations

    Brendan, a ten year veteran, started just after Demonware joined Activision. After beginning in project management, he is now a key ambassador to studios and corporate HQ in Santa Monica.

  • James Hall

    Senior Director of Engineering, Data

    James has led games industry engineering teams for almost 20 years, from low-level engine optimization to cloud-scale distributed systems. He spends his days making data available to help create even more awesome player experiences.

  • Mark Burmeister

    Director, Experience Optimization

    Mark has spent the last 10 years building teams to support player experiences, including software development, project management, and design. He also spends lots of time playing Call of Duty for “research”.

  • Byron Pile

    Director of Engineering, China Titles

    Byron leads the Shanghai office, which he helped found in 2012 to deliver features for Activision’s China titles. He is permanently studying to improve his Mandarin Chinese.

  • Suzanne Boylan

    Director of Engineering, Game Services

    Suzanne started as an engineer on operating systems and networking before moving into gaming. She’s worked on hundreds of AAA and casual games. As a player, her favorites are FPS and driving games.

  • Xander Botha

    Director, Product Management

    Xander wrote his first 8-bit computer game as a kid in the mid-80s. After designing for defence, telecoms, digital print and smart grid, he’s now behind some totally righteous 64-bit games.

  • Mike Whitty

    Senior Director of Engineering, Game Services

    Mike built recommendation systems and network policy controllers before landing his dream job in gaming. Since joining, he has worked in almost every area of Demonware’s engineering organization.

  • Damien Marshall

    Technical Director, Platform

    Damien has worked in academia, gaming and media analytics. In his spare time he loves hanging with his kids, and making poor attempts at art and doodles.

  • Mike Edwards

    Director of Engineering, Titles

    Mike lead dev teams in startups before joining Demonware over a decade ago. He now helps the entire organization scale to meet its challenges. His preferred form of crunch these days is on hiking trails around his home.

  • Animesh Kanabar

    Director, Data Governance

    Animesh spent the last few years leading teams that solve engineering problems at scale. At Demonware he gets to combine his passion for data and gaming and he truly cherishes that.

  • Jane Yan

    Director of Engineering, Experience Optimization

    Jane has over 15 years’ experience as an engineering director, most recently focused on machine learning, security and content delivery. She is also a once-and-future avid gamer.

John Kirk

John Kirk

Studio Head

John was an original Demonware engineer: he wrote our first lines of code and also irresponsibly cabled our first office. Today collaborating with Activision studios takes most of his time.

Jon Lee

Jon Lee

VP, Technology Strategy

Jon began as a software developer then transitioned into product management / business operations in financial services and video games. After a decade, he’s excited to able to legitimately claim he’s “working” when he's grinding away on Zombies.

Art Santos

Art Santos

Executive Producer

Art was actually a part of the original Demonware team. After a decade in StartupLand, he’s now back building new relationships and leading future strategy.

Andrew Mitchell

Andrew Mitchell

Senior Director of Engineering, Platform

Andrew spent 20 years leading teams developing telecoms and IoT systems for customers all over the world. He finally has a job his kids think is cool.

Jason Wei

Jason Wei

VP, Engineering

Jason joined the Title Support team back in the days of Guitar Hero and Tony Hawk. In the decade since, he’s helped Demonware and the Call of Duty franchise grow together.

Brendan Dillon

Brendan Dillon

Director, Studio Operations

Brendan, a ten year veteran, started just after Demonware joined Activision. After beginning in project management, he is now a key ambassador to studios and corporate HQ in Santa Monica.

James Hall

James Hall

Senior Director of Engineering, Data

James has led games industry engineering teams for almost 20 years, from low-level engine optimization to cloud-scale distributed systems. He spends his days making data available to help create even more awesome player experiences.

Mark Burmeister

Mark Burmeister

Director, Experience Optimization

Mark has spent the last 10 years building teams to support player experiences, including software development, project management, and design. He also spends lots of time playing Call of Duty for “research”.

Byron Pile

Byron Pile

Director of Engineering, China Titles

Byron leads the Shanghai office, which he helped found in 2012 to deliver features for Activision’s China titles. He is permanently studying to improve his Mandarin Chinese.

Suzanne Boylan

Suzanne Boylan

Director of Engineering, Game Services

Suzanne started as an engineer on operating systems and networking before moving into gaming. She’s worked on hundreds of AAA and casual games. As a player, her favorites are FPS and driving games.

Xander Botha

Xander Botha

Director, Product Management

Xander wrote his first 8-bit computer game as a kid in the mid-80s. After designing for defence, telecoms, digital print and smart grid, he’s now behind some totally righteous 64-bit games.

Mike Whitty

Mike Whitty

Senior Director of Engineering, Game Services

Mike built recommendation systems and network policy controllers before landing his dream job in gaming. Since joining, he has worked in almost every area of Demonware’s engineering organization.

Damien Marshall

Damien Marshall

Technical Director, Platform

Damien has worked in academia, gaming and media analytics. In his spare time he loves hanging with his kids, and making poor attempts at art and doodles.

Mike Edwards

Mike Edwards

Director of Engineering, Titles

Mike lead dev teams in startups before joining Demonware over a decade ago. He now helps the entire organization scale to meet its challenges. His preferred form of crunch these days is on hiking trails around his home.

Animesh Kanabar

Animesh Kanabar

Director, Data Governance

Animesh spent the last few years leading teams that solve engineering problems at scale. At Demonware he gets to combine his passion for data and gaming and he truly cherishes that.

Jane Yan

Jane Yan

Director of Engineering, Experience Optimization

Jane has over 15 years’ experience as an engineering director, most recently focused on machine learning, security and content delivery. She is also a once-and-future avid gamer.

Work with us

Our offices are in Dublin, Ireland; Vancouver, Canada; the Los Angeles area and Shanghai, China, plus we have remote options. We’re hiring in all locations.

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